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Hallucinogenic Scenarios is the ability to create scenarios referred to as "games" within the minds of people on opposite sides of a social/political spectrum or opposing sides of a conflict in order to bring them together. The scenarios exist within a dream state and the people participating within them appear to be sleeping. These "games" have a central goal that must be reached by all participants working together in order to end the scenario and wake everyone up. Like a dream the events in these scenarios are not "real" just extremely vivid with participants experiencing no distinction between the scenarios and reality, except for the bizarre situation within the "game". Everything from physical harm to death can occur within the "game" but the participants experience no actual harm. It is not known what would happen if the participants loose the game but it was implied that they will not wake up. In each scenario there is a special 'back door' that if P.J. steps through will end the "game" and wake everyone up.

P.J. is a P positive with this ability. His ability first manifested with himself, his fiancé and his mother, as his mother and fiancé were in constant disagreement over the wedding. All three were placed in a scenario in which they needed to travel across Seattle to attend their wedding reception while avoiding earthquakes, floods, and various disasters, only succeeding by working together. Later, P.J.'s ability brought together several members of NTAC, Promise City, WA, and Shawn Farrell. Placing them all within the NTAC building, a location with significance to all participants, which they had to escape or learn how to destroy, as the building was actively trying to kill them.

See Also[]


The 4400 Abilities edit
Abilities

Ability neutralizationAlternate reality projectionAnimal ControlAnxiety ReliefAstral ProjectionBlood Oxygen ControlBody duplicationBody Temperature ControlClaircognizanceCompel worshipEidetic MemoryElectricity ControlEmpathyEmpathic PostcognitionEnhanced physiologyFear inductionGenetic healingGill breathingHallucination inductionHallucinogenic scenariosInduced precognitionInduced unconsciousnessInvisibilityLife force manipulationLuminescenceMemory ErasureMetabolism accelerationMind ControlMusical Instrument ProficiencyOptical CamouflageOxidationPheromone DetectionPhytokinesisPollution eliminationPotential realizationPrecognitionProbability AlterationPromicin diffusionPsychosis inductionPyrokinesisRage InciterRegenerationRejuvenation Liquid SecretionRemote ViewingScent TrackingSense ManipulationSonic screamSuper intelligenceTechnopathyTelekinesisTelepathyTelepathic ProjectionTeleportationThermokinesisToxin-emitting sporesTransmutationTruth CompulsionVocal persuasionWater manipulation

 
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